Glen Schofield, the co-founder of Sledgehammer Games and the creator/director of Dead Space, goes in-depth on the development of the classic third-pe

How Dead Space's Scariest Scene Almost Killed the Game | War Stories | Ars Technica

How Dead Space's Scariest Scene Almost Killed the Game | War Stories | Ars Technica

How Dead Space's Scariest Scene Almost Killed the Game | War Stories | Ars Technica

How Dead Space's Scariest Scene Almost Killed the Game | War Stories | Ars Technica

How Dead Space's Scariest Scene Almost Killed the Game | War Stories | Ars Technica
How Dead Space's Scariest Scene Almost Killed the Game | War Stories | Ars Technica
  • 2019-01-10 01:30:08 6 maanden geleden
  • keer bekeken 3,765
38
gedeelde
Glen Schofield, the co-founder of Sledgehammer Games and the creator/director of Dead Space, goes in-depth on the development of the classic third-person ...

Wat denk je van dit verhaal?
How Dead Space's Scariest Scene Almost Killed the Game | War Stories | Ars Technica

ADVERTISING

Easy Branches Met Global Network kunt u uw post in ons netwerk delen op elk continent of elk land in de wereld

Jouw bericht